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《缺氧》焕然异星更新内容介绍

2021-11-01 19:11:07来源:扬华下载 作者:扬华

《缺氧》中游戏玩家们必须 管理自己的操作大家来开展星体的开发设计,官方网在近期公布了怡辰星界版本号的升级,要想知道此次升级內容的游戏玩家请看下面“Xheepey87”产生的《缺氧》怡辰星界升级內容详细介绍,期待可以协助大伙儿。

特性 全版本号

◦ Added Achievements to Epic Games Store.

加上了Epic Games店铺上的造就

• Spaced Out! Only

仅头晕眼花

◦ New Spaced Out! Style experimental “Moonlet Cluster” with five variations

新的头晕眼花试验性“通讯卫星星群”,有五个组合

▪ Metallic Swampy

金属材料沼泽地

▪ Frozen Forest

冷冻山林

▪ The Badlands

荒芜之地

▪ Flipped

颠倒

▪ Radioactive Ocean

放射性物质深海

◦ Added Classic Style Oceania Cluster.

加上了經典设计风格深海星群

◦ Added Classic Style Oasisse Cluster.

加上了經典设计风格绿州星群

◦ Reworked how Orbital Research works:

改版了路轨科学研究:

▪ Renamed Orbital Research to Data Analysis Research.

将路轨科学研究重新命名为数据统计分析科学研究

▪ Re-implemented the Virtual Planetarium, which consumes Data Banks to conduct Data Analysis Research.

加回去了虚似天象仪,用数据信息硬盘开展数据统计分析科学研究

▪ Renamed Orbital Microlab to Orbital Data Collection Lab.

路轨微试验室重新命名为路轨数据采集试验室

▪ Orbital Data Collection Lab now creates Data Banks.

路轨数据采集试验室如今会发生数据信息硬盘

▪ Added many new sources of Data Banks around the world in (POIs, Artifact, Geysers).

加上了很多数据信息硬盘在当今世界中的来源于(遗址,艺术品,间歇泉)

◦ Added Radiation Lamp building.

加上了辐射源灯

◦ Added the Manual Radbolt Generator building

加上了人力资源辐射源颗粒产生器

◦ Radiation now kills food poisoning, slimelung, and zombie spore germs..

辐射源限定能杀掉食物中毒事件,黏液肺部疾病和丧尸胞子病原菌

◦ Added ambient sounds for radiation.

加上了辐射源的自然环境声效

变动和改善 全版本号

◦ Added voice for Pip and Pipsqueak.

加上了树鼠和小树苗鼠的声效

◦ Small adjustments to Main Menu to better support UI layout on lower resolution displays.

对主菜单开展了少量调节以更好的适用低分辨率的UI合理布局

◦ Added Element class Database category icons.

加上了数据库查询原素中的类型标志

◦ Added Element class Database descriptions for Filtration Mediums, Ice, and Refined Metals.

加上了数据库查询原素中的种类中的过虑物质,冰,精练金属材料的叙述

◦ Updated Combustible Liquids and Compostables element category descriptions.

升级了易燃液體和可沤肥物归类的叙述

◦ Neural Vacillator chair is now demolishable.

如今神经系统震荡器可拆除了

◦ Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable.

如今反熵发热量中合器是可拆除的,而不是可拆卸的了

◦ Updated all translations.

升级了全部汉语翻译

◦ Performance

特性

▪ Significantly Improved performance of Duplicant and critter name label display.

明显提高了复制人和小动物名栏表明的特性

▪ Reduce frame time by spreading out animation position offset updates over multiple frames.

根据将动漫部位偏位升级分散化在好几个帧上减少帧时

仅手机游戏本身

◦ Minor changes to Choose Destination Screen layout.

对挑选到达站页面的格局开展了少量变更

◦ Rime’s Forest biome now includes some buried Oxyfern seeds.

寒霜星体的山林绿色生态如今带有一些埋藏的氧齿蕨种籽

仅头晕眼花

◦ Moved Diamond Press automation output port down two tiles so it is easier to access.

将裸钻压力机的自动化技术輸出端口号下沉两行便于更非常容易触碰到

◦ Radbolts now lose 1 radbolt for every 10 tiles traveled instead of 1 radbolt for each tile traveled.

辐射源颗粒如今每10格外流1企业,而不是每格都外流了

◦ Changes to Choose Destination Screen layout.

对挑选到达站页面的格局开展了少量变更

◦ Added exclamation status when a rocket’s Spacefarer module is unreachable.

加上了当火箭弹的外太空员舱没法抵达时的惊叹号情况

◦ Added icons for new achievements.

添加了新造就的标志

◦ Updated Cosmic Archeology achievement description.

升级了宇宙空间名胜古迹造就的叙述

◦ Added a small amount of noise to radiation emitters

为辐射源释放出来源加上了小量噪音

◦ Fixed wording of Morale High Ground achievement to be more clear.

调整了天翻地覆造就的措辞难题,使之更确立

◦ Crashed Satellites are now demolishable.

如今坏通讯卫星可拆除了

◦ Cryotank 3000 is demolishable after defrosting the Duplicant inside.

超低温箱3000在解除冻结复制人后可拆除了

◦ Undiscovered random geysers found in Classic Style clusters are now displayed as Unknown Geysers when selecting an asteroid on the Starmap.

經典设计风格星群中未揭露的任意间歇泉会在星象图挑选行星后表明为“不明间歇泉”

◦ Reordered Classic Clusters and set difficulties.

重新排列了經典设计风格星群和难度系数设置

◦ Renamed the Large Forest Cluster to Verdante Cluster.

将大中型山林星群重新命名为翠绿色星群

◦ Small changes to artifact victory sequence camera work.

对宇宙空间名胜古迹进行后动漫的角度开展了略微调节

◦ Uranium Ore is now requires "Superhard Digging" instead of “Super-Duperhard Digging”.

铀矿如今必须 “超硬实原材料发掘”而不是“极硬实原材料发掘”了

◦ Materials with high radiation absorption are indicated as such in their tooltips in the materials selection panel of the build menu.

有高辐射消化率的资料会在建造栏的原材料挑选时得出提醒

◦ Radiation blocking percentage is now displayed in hover text while the radiation overlay is active. This information is also now visible in the "Properties" tab of the detail panel of a selected cell or tile.

在辐射源概述激话下能够见到方格的辐射源阻率。在挑选方格的技能栏里也可以见到这一信息内容

◦ Interplanetary Payloads and Orbital Cargo Modules on the Starmap are treated as sterile environments when transporting food.

星际帝国装货和环轨客舱在星象图上运送食材时被觉得是防腐蚀自然环境

◦ Worldgen:

全球转化成

▪ Moved Teleporter POIs on classic clusters a bit further away from the start.

将經典设计风格星群的无线电发射器遗址挪到离原始地区更长远的地儿了

▪ Added a small Uranium Geode near the start in Classic Style clusters and Spaced Out! Style clusters excluding the Moonlet Clusters.

除通讯卫星星群外,經典设计风格星群和头晕眼花设计风格星群的原始星添加了一小块铀矿晶洞

◦ Modding:

摸组

▪ Replaced nameTable with nameTables in cluster configs. Name tables are merged when selecting a random name.

在星群配备中以nameTables更换了nameTable。在挑选随机名字时名字表会合拼

BUG修补 全版本号

◦ Fix Nosh Sprout not respecting its safe atmosphere requirements.

修补了特色小吃芽忽视其安全性自然环境要求的难题

◦ Fixed issue causing dead critters to show up in daily reports counts.

修补了身亡的动物也记入每日汇报统计分析里的难题

◦ Fixed Polluted Oxygen and Oxylite bubbles appearing in unexplored areas of the map.

修补了环境污染氧和环境污染汽泡会发生在战争迷雾中的难题

◦ Timelapse screenshots are now stored in folders matching a unique world id, instead of possibly non-unique world names.

延时拍摄如今会依据全球独一的ID储存在相应的文件夹名称中,而不是依据很有可能其亲一的全球名称

◦ Fix vanilla retired colony migrate screenshot and handle an empty folder

调整了正版不会再应用的殖民转移截屏并解决空文件夹名称

◦ Fix progression display for Easy Livin achievement.

修补了轻轻松松日常生活造就的进展表明难题

◦ Fixed issue preventing Duplicant names from hiding when the camera is zoomed out.

修补了角度变小后复制人名称不掩藏的难题

◦ Smooth Hatchling egg chances are now affected by eating Aluminum Ore. Removed reference to unused Electrum diet.

光洁哈奇蛋概率会受吃铝土矿危害了。移除开饮食搭配目录中未利用的银金矿石

◦ Fixed Wall Clock's height being incorrect.

调整了墙面数字时钟的相对高度

◦ Fixed bug preventing Security Doors from being deconstructable after loading a save.

修补了读档后防护门没法拆除的难题

◦ Fixed entombment issues with rockets.

调整了火箭弹的埋藏难题*

仅头晕眼花

◦ Fixed issue where Duplicants would not put on a suit if the checkpoint was built next to the rocket interior door.

修补了复制人通过建在火箭弹机舱门后的控制点不容易穿上太空服的难题

◦ Food temperature rot rules now apply to food in Interplanetary Payloads on the Starmap.

如今食材溫度烂掉标准对星象图上的星际帝国装货也合理

◦ Fixed issue causing Terrestrial Artifacts to lose the Cosmic Archaeology achievement’s tag on load.

修补了陆上艺术品在载入后会丧失宇宙空间名胜古迹造就的标识的难题

◦ Fixed bug causing Diamond Press to lose an automation input port.

修补了裸钻压力机沒有自动化技术键入端口号的难题

◦ Fixed Radical Trip achievement string.

调整了辐射源数据漫游造就的文字

◦ Fixed issue preventing incapacitated Duplicants from being carried to a medical cot outside of the rocket they are in.

修补了火箭弹内丧失行動工作能力的复制人不可以被送到火箭弹外的接诊床的难题

◦ Fixed a crash that happened when composting seeds with different mutations in the same cell.

修补了在同一格里将不一样基因变异的种籽沤肥很有可能造成的奔溃

◦ Mutation information of unidentified seeds is no longer displayed in the UI.

未剖析的种子选手的基因变异信息内容不再显示

◦ Possible fix to meteors depositing material outside the worlds they appear on.

多多少少修补了陨铁会将原材料积攒到全球外的难题

◦ Fixed issue that allowed Dupes to refuel Research Reactors even when fuel delivery was disabled by automation.

修补了即便 探究性核反应堆被自动化技术禁止使用仍有复制人运然料的难题

◦ Fixed crash that occurred when activating the Temporal Tear Opener.

修补了激话时光裂开打开器时很有可能造成的奔溃

◦ Fixed crash caused by having an evaporating liquid sit on top of a Solar Panel.

修补了太阳能电池板上面有液态挥发造成的奔溃

◦ Adjustments to background orbiting object visuals to prevent overlaps.

调节了环境围绕物的视觉冲击以避免重合产生

◦ Fix Radiation Sensor referencing temperature instead of radiation.

调整了辐射源感应器谈及溫度而不是辐射源的难题

◦ Fix an issue where the automation system wasn't picking up very short state changes from the Radbolt Sensor.

修补了自动化技术不容易捕捉辐射源正离子感应器十分快的情况转变 的难题

◦ Stone and Smooth Hatches can now eat Cobalt Ore.

石壳和光洁哈奇如今可以吃钴矿了

◦ Ladder Bed shake animation no longer plays when a Duplicant walks by an empty bed.

复制人通过空的梯床时不会再播放视频摇晃动漫了

◦ Potential fix for a crash caused by the Saturn Critter Trap.

多多少少修补了木星小动物捕草造成的奔溃

◦ Fixed “Critter Count” daily report statistics in clusters with multiple planetoids.

修补了每日汇报中小型小动物数的成绩会乘上行星数的难题

◦ Fixed “Rockets in Flight” daily report statistics.

调整了每日汇报中航行的火箭弹数

◦ Morale High Ground achievement now requires at least one Duplicant in space

天翻地覆造就最少必须 一名复制人在外太空

◦ Fixed issue causing pinned resources panel layout to break when switching asteroids

修补了转换行星时固定不动的資源控制面板合理布局错乱的难题

◦ Fixed Notification Systems alignment issue in the research screen.

修补了在科学研究页面中“通告系统软件”的两端对齐难题

◦ Preserve priority settings when a Spindly Grubfruit Plant becomes a Grubfruit Plant.

当贫乏虫果主茎变为虫果主茎时保存其优先选择度

◦ Fixed issue allowing reordering of rocket modules into spaces they cannot fit.

修补了重新排列火箭弹舱块能让火箭弹换到不适宜的服务器空间的难题

◦ Fixed rare crash in stress tooltip.

修补了工作压力悬停提醒中的少见奔溃

◦ Worldgen:

全球转化成

▪ Improved oil biome placement reliability on Rusty Oil Asteroid.

提升 了锈蚀油品行星上石油绿色生态的置放稳定性

▪ Alternate Pod Location world trait restricted to starting worlds only.

候选的打印出舱部位全球特性只能发生在原始星体

▪ Prevent generating worlds where the starting area template overlaps the borders.

阻拦转化成原始地区遮盖界限的全球

▪ Fixed issue failing to place the Gravitas templates on Tundra Moonlet.

修补了苔原行星转化成庄重高新科技遗址不成功的难题

▪ Changed minor volcano spawning rules on Sandstone Asteroid, Forest Asteroid, Swampy Asteroid (Spaced Out style clusters) so they can also spawn in the magma biome when present from the Magma Channels world trait.

变更了板岩行星,山林行星,沼泽地行星上(头晕眼花设计风格星群)中小型活火山的转化成标准,这般他们在带有溶岩安全通道特性时能够转化成溶岩绿色生态

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